1. Open up Maya 7 and switch to all four views, if you have all views move to step 2, however if you don’t press the space bar to switch from one view to all four views.
2. Now we move to the top menu bar and go to create > polygon primitives > cylinder and we click the small box at the right of the word, clicking this box in Maya will bring up he create properties for that object allowing you to change aspects before you create the cylinder

3. Now we have the object create properties open we need to make sure that the subdivisions around axis are set to 20, this will create a smooth cylinder, and then the axis is set to y and not x or z.
4. Now in all four views you can see a line object of the cylinder, this is due to the fact the views are set to view outline only at the moment, middle mouse click in the perspective view port, normally the top right view and press 5 on your keyboard. Now using ALT and RIGHT mouse button you can zoom in closer to the now solid object.
5. Now I don’t think the object is as tall as we really need it to be so let’s do some modifications to the object. The first step is to make sure the object is selected, only you need to do is Left mouse click on the object to highlight it, then press R on the keyboard to go to scale mode. Now we have four coloured boxes coming from the object we will be using the green box. With your LEFT mouse button click and hold on the green box and move upwards to you have the height you think best suited for the trash can.
6. Now we will model the opening in the street trash can, click and hold the RIGHT mouse button over the object and a new pop up menu appears, while still holding the RIGHT mouse button move the mouse to the word FACE and release. Now the object as turned blue with little squares every so often these are the polygon faces.
7. Now in your front or side view doesn’t really matter which, using the LEFT mouse button click and drag a box around all the top faces. Done correctly it will look like this below.

8. Now we have the top faces selected we need to make a extrude, first lets make sure we are in modelling mode. On the top menu under the words file, edit and modify is a drop down menu bar if you don’t see this go display > UI elements > restore UI elements. Now in the little drop down menu please make sure its set to Modelling and not rendering, animation or dynamics.
9. On the top menu go edit polygons > extrude face and click, now you may have noticed that on the faces you had earlier selected there is a new tool showing, this will allow you to scale and move the new polygon faces you had just created. In the top view port use your scroll wheel and click in the view to activate it, now press R on the keyboard to bring up the scale tool, now don’t forget ALT and RIGHT mouse button to zoom in, now using the yellow box in the middle of the object LEFT mouse click and scale the new faces inwards until you have a rim on the object.
10. Now once again go edit polygons > extrude face and this time with the tool that appears use the side or front view, Left mouse click the blue arrow hold it down and move the new faces towards the bottom of the object but leaving a gap. Now if you go to your perspective view you can see the object if you hold ALT and LEFT mouse button you can rotate the view, ALT and MOUSE WHEEL to move the view.
11. Now we have the basic shape lets create the next section, go to create > polygon primitives > pipe and click the small box across from it, now in the new box that has appeared set the thickness to 0.1 press enter and then make sure the subdivisions around axis are 20 and that the axis is y, press create.
12. Now in the top view port press R and using the yellow box like early scale the object to that it just touches or is just inside the most outer edge of the cylinder we created. Then in the front or side view press R and using the green box scale it thinner so you have what looks like a rim. Check the image below to see what you should have.