<?xml version="1.0" encoding="UTF-8"?><rss version="2.0">
<channel>
<title>3D</title>
<link>http://www.computersight.com/tags/3D</link>
<description>New posts about 3D</description>
<item>
<title>Solidworks Tutorial: How to Draw Circle and Filleted Arc</title>
<link>http://www.computersight.com/Software/Solidworks-Tutorial-How-to-Draw-Circle-and-Filleted-Arc.255169</link>
<description>
<![CDATA[<p>In the first article of my tutorial set, I tought you how to draw linear objects. Those were simply lines and rectangular, that is, the main elements of drawing. In this article, I aim to teach you curves and the simplest closed curve, a circle.</p>
<h3>How to Draw a Circle<br /></h3>
<p>As a mathematical description, circle is a combination of points with the same length from a fixed point. To draw a circle, two things we need. They are the coordinate of center of the circle and radius or diameter of it. Let's now draw our first circle by Solidworks. Let's draw a circle with a center of origin and a radius of 20 mm.</p>
<ol>
<li>Click the sketch button to define a plane on which you will draw. Since our drawing is 2D, any plane can be chosen. I choose top plane as a reference plane.</li>
<li>Click the circle button on the toolbar and choose origin as the center point of the circle. Afterthat, drag the circle to the out of the page.</li>
<li>By clicking "smart dimension" button , dimension the radius of circle. Since the radius is 20 mm, specify diameter as 40 mm.</li>
</ol>
<p><img src="http://images.stanzapub.com/readers/2008/09/15/sw1_2.jpg" alt="" /></p>
<h3>How to Draw Filleted Arcs</h3>
<p>To draw filleted arcs, we first need a corner of two intersecting lines. As an example, we will filet one corner of 40x40 mm square. Lets first draw the square by using rectangular button on the toolbar.</p>
<p><img src="http://images.stanzapub.com/readers/2008/09/15/sw2_1.jpg" alt="" /></p>
<ol>
<li>Click the fillet button on the toolbar.</li>
<li>Enter the radius of fillet as 5 mm into the fillet parameters space.</li>
<li>Choose the corner point which you want to fillet. Be careful here, you should select the point not the sides you want to fillet. After that, Solidworks automatically dimension the filleted arc. Here is the result.</li>
</ol>
<p><img src="http://images.stanzapub.com/readers/2008/09/15/sw3_1.jpg" alt="" /></p>
<p><img src="http://images.stanzapub.com/readers/2008/09/15/sw1_1.jpg" alt="" /></p><a href="http://www.pheedo.com/click.phdo?x=&u=http%3A%2F%2Fwww.computersight.com%2FSoftware%2FSolidworks-Tutorial-How-to-Draw-Circle-and-Filleted-Arc.255169"><img src="http://www.pheedo.com/img.phdo?x=&u=http%3A%2F%2Fwww.computersight.com%2FSoftware%2FSolidworks-Tutorial-How-to-Draw-Circle-and-Filleted-Arc.255169" border="0"/></a>]]></description>
<pubDate>Tue, 16 Sep 2008 03:12:21 PST</pubDate></item>
<item>
<title>Why Solidworks?</title>
<link>http://www.computersight.com/Programming/Why-Solidworks.238675</link>
<description>
<![CDATA[<p>Today, engineers and engineering students use many software programs while designing new constructions, mechanisms and systems. Of all those software programs; Autocad, Solidworks, Unigraphics, Catia and Proengineering are the most popular and preferred programs. Autocad is usually used for 2D design. However, others are for 3D design. I've started using Solidworks after one year experience in Autocad. I realized that Autocad sometimes doesn't meet my requirements. I discovered Solidworks and what I would do with the assistance of this program.<br /><br />Why solidworks? Because it is very easy to use. Eveything is clear in Solidworks. If you know English and have a little computer knowledge and technical information, you can easily learn how to use Solidworks wtihout needing any additional source like books and tutorials. It is very easy to understand the fundementals of SW.<br /><br />Other plausible reason is that there are many Solidworks books in Bookstores. One can find many resources written in different languages. For me, it is easy to find such sources written both in English and my native language Turkish. Solidworks have been given as two-semester course in most of European and American universities. <br /><br />Designing starts with 2D in Solidworks. Above all, you should have a knowledge of drawing in 2D. You should be capable of making 2D sketches. You should be capable of forming the main 2D construction of solid systems. Rest is very simple because it goes on with simple extrusion, hole making, cutting, lofting and revolving processes.<br /><br />Another advantage of Solidworks is that it works well with all versions of Windows operating system. The last version,&amp;nbsp; SW 2008, is installed and worked on Vista after loading Service Pack of Vista. Without Service Pack, it doesn't run on your system.<br /><br />To learn how to use Solidworks and how to design systems or just making drawings for fun, follow my tutorial set. My next article will be about simple 3D drawings. In the next articles, you should learn how to draw cylinders, rectangular prisms and cubes with very different dimensions.<br /><br />In a nutshell, Solidworks is a good way to explain the things in your mind with simple lines and curves.</p><a href="http://www.pheedo.com/click.phdo?x=&u=http%3A%2F%2Fwww.computersight.com%2FProgramming%2FWhy-Solidworks.238675"><img src="http://www.pheedo.com/img.phdo?x=&u=http%3A%2F%2Fwww.computersight.com%2FProgramming%2FWhy-Solidworks.238675" border="0"/></a>]]></description>
<pubDate>Tue, 02 Sep 2008 09:54:10 PST</pubDate></item>
<item>
<title>PMG's Messiah 3.0: Product Review</title>
<link>http://www.computersight.com/Software/PMGs-Messiah-30-Product-Review.148925</link>
<description>
<![CDATA[<p>PMG's Messiah 3.0 offers exciting innovations in 3D character animation tools and is jam-packed with new features that are rapidly expanding the popularity of this software.</p>
<p>Messiah offers real-time playback speed, which is a blessing to any animator. Without having to waste time on previews, animators can work quickly and efficiently to produce a higher quality of work in a shorter time.</p>
<p>Messiah supplies a no-nonsense user interface that is easy to navigate and customize, allowing the user to feel more comfortable within the 3D environment. A pleasant surprise is how many settings the user is allowed to change to suit their personal workflow.</p>
<p>Messiah 3.0 does not have it's own modeling tools, but allows you to import a model from a variety of 3D modeling programs, including Lightwave 5.x or 6.x objects (.lwo), Wavefront objects (.obj), 3DS (.3ds), BioVision Mocap Data (.bvh), DXF objects (.dxf), Messiah Motion (.fxm), Messiah Scene (.fxs), Motion Analysis Hierarchical Translation Rotation (.htr).</p>
<p>Once the model is imported the user can create an animation rig. You point and click to create the bone, and Messiah uses its own initiative and skins the bone for you. Creating an armature for a character can often be a frustrating, time-consuming affair, but with Messiah, the process is easy. Copying an armature from one character to another is easy, and requires only a small amount of time to adjust the rig to fit the new character.</p>
<p>Animating with a fully rigged character in Messiah is as easy as spreading butter on bread. Nothing holds you back and you can truly lose yourself in the joy of breathing life and personality into the character. Changing between the timeline and the dope sheet is a simple click away, and for someone like me who uses a pose to pose method to create the initial animation, easy access to the dope sheet is a must.</p>
<p>Editing and deleting keys is a quick, easy process, and Messiah offers a variety of on-screen tools and sliders that are great for facial deformations and phonemes.</p>
<p>The compose tab allows the user to create clips for the character, which are easy to insert anywhere on the timeline. This is especially useful and time-saving for adding walk sequences into a shot.</p>
<p>To render, one must bake out the character motion and then load the character in the software that they wish to render in. The Messiah plug-in then deforms the vertices of the character frame-by-frame. This process is a bit frustrating at first, but again, Messiah does all the hard work, which allows you to concentrate on other aspects of the production.</p>
<p>On the whole, PMG's Messiah 3.0 is a powerful piece of software, focusing specifically on the needs of character animators and rigging artists. It is affordable, straight-forward and offers plenty of long awaited animation tools. PMG's innovations with this software have caused a lot of excitement in the animation industry and I look forward to enjoying future upgrades of this software.</p><a href="http://www.pheedo.com/click.phdo?x=&u=http%3A%2F%2Fwww.computersight.com%2FSoftware%2FPMGs-Messiah-30-Product-Review.148925"><img src="http://www.pheedo.com/img.phdo?x=&u=http%3A%2F%2Fwww.computersight.com%2FSoftware%2FPMGs-Messiah-30-Product-Review.148925" border="0"/></a>]]></description>
<pubDate>Wed, 25 Jun 2008 10:04:23 PST</pubDate></item>
<item>
<title>Making 3D Text with Adobe Photoshop</title>
<link>http://www.computersight.com/Software/Photoshop/Making-3D-Text-with-Adobe-Photoshop.75922</link>
<description>
<![CDATA[<p>Hello and welcome to my tutorial for Adobe Photoshop. This is my first tutorial so I hope you will like it. This tutorial will explain how to make an awesome 3D text in 10 easy steps. So let's begin.</p>
<p><img src="http://images.stanzapub.com/readers/computersight/2008/01/20/102771_0.jpg" alt="" /></p>
 <ol>
<li>Create a new RGB color picture. Make sure that colors are default (black and white).</li>
<li>Select Horizontal Typetooland type any text. In the layers palette press on the text layer with right mouse button and press Rasterize Type. </li>
<li>Go to Layer/Layer Style/Inner Glow and in Blend Mode select Difference. Other values should be: Opacity - 100, Noise - 0, Technique - Softer, Source - Edge, Choke - 45, Size - 6, Range - 50, Jitter - 0.</li>
<li>Go to Layer/Layer Style/Bevel and Emboss and in Style select Inner Bevel. Other values should be: Technique - Smooth, Depth - 100, Direction - Up, Size - 3, Soften - 0, Angle - 95, Altitude - 30, select Use Global Light command.<br /><br />In the Highlight Mode select Screen, make sure the color next to it is white. Opacity must be set to 75. In the Shadow Mode select Multiply, Opacity - 75.</li>
<li>Go to Layer/Layer Style/Gradient Overlay and in Blend Mode select Normal, Opacity - 100, Gradient - Metal, Style - Linear, Angle - 90, Scale - 100.</li>
<li>Press CTRL+J to create layer copy. Now go to Edit/Transform/Scale. Here W and H must be set to 101. <br /><br />Repeat this step seven (or more) times. Just press CTRL+J/CTRL+SHIFT+T.</li>
<li>Now you must merge all layers except the background layer. Just make the background layer invisible by removing the eye icon, which is next to it and in the menu select Merge Visible.</li>
<li>Now you must create a new layer and after that go to Layer/Arrange/Send Backward. This will push the new layer into the middle (between the text layer and the background layer).</li>
<li>Hold CTRL and press on the text layer icon. The text will become selected. Now using Paint Bucket tool fill the selection. Now press CTRL+D to remove the selection</li>
<li>Now you must go to Filter/Blur/Gaussian Blur and enter 5 in the Radius.<br /><br />Make the shadow smaller by Edit/Transform/Scale. Now make a Perspective effect with Edit/Transform/Perspective.</li>
</ol><a href="http://www.pheedo.com/click.phdo?x=&u=http%3A%2F%2Fwww.computersight.com%2FSoftware%2FPhotoshop%2FMaking-3D-Text-with-Adobe-Photoshop.75922"><img src="http://www.pheedo.com/img.phdo?x=&u=http%3A%2F%2Fwww.computersight.com%2FSoftware%2FPhotoshop%2FMaking-3D-Text-with-Adobe-Photoshop.75922" border="0"/></a>]]></description>
<pubDate>Sun, 20 Jan 2008 11:18:54 PST</pubDate></item>
<item>
<title>Popular 3D Programs: Reviewed</title>
<link>http://www.computersight.com/Software/Popular-3D-Programs-Reviewed.64123</link>
<description>
<![CDATA[<h3>
 Maya 2008</h3>

 
<h4>
 Pros:</h4>

 <ul><li>Very powerful all around program
 </li><li>Excellent tools for working with NURBS
 </li><li>Several videos included to help you learn the program
 </li><li>Detailed pop-up menus for individual polygons
 </li><li>Very customizable and it supports custom scripts
 </li></ul>

<h4> Cons:</h4>

 <ul><li>Very expensive, about $2,000 for Complete and $7,000 for Unlimited, much higher than the average person's price range
 </li><li>Very steep learning curve
 </li><li>Lack of features and tools "Out of the Box"
 </li><li>Not great for people who only want to do small animation projects, more tuned towards commercial users
  </li></ul>
<h3>
 Lightwave 3d</h3>

 
<h4>
 Pros:</h4>

 <ul><li>Many built-in features
 </li><li>Not as expensive as Maya
 </li><li>A fairly popular program
  </li></ul>
<h4>
 Cons:</h4>

 <ul><li>Very complex interface
 </li><li>Maybe too many features, mostly unused
  </li></ul>
 
<h3>
 Animation Master</h3>

 
<h4>
 Pros:</h4>

 <ul><li>Very simple interface
 </li><li>Tons of features for both basic and advanced users
 </li><li>Excellent for all types of animation, from full characters to small items
 </li><li>Simple one click rendering
 </li><li>Won't break the bank, only a few hundred dollars
 </li><li>Many full models that come with the program
 </li><li>Easy animating and a very detailed timeline
  </li></ul>
<h4>
 Cons:</h4>

 <ul><li>Not much of a professional program, more for people just fooling around
 </li><li>License does not allow you to resell the program
 </li><li>Very simple, cartoon style characters
 </li></ul>
<h3> 3d Studio Max</h3>

 
<h4>
 Pros:</h4>

 <ul><li>Very popular program
 </li><li>Several built in videos explaining the program
 </li><li>Great for animating all kinds of projects
 </li><li>Many pre-made models you can download
 </li><li>Great features built in
 </li><li>Accepts add-ons
  </li></ul>
<h4>
 Cons:</h4>

 <ul><li>Very expensive, $3,500
 </li><li>Difficult to learn
  </li></ul>
 
<p> Disclaimer: These are just my opinions from having used all of these programs.</p><a href="http://www.pheedo.com/click.phdo?x=&u=http%3A%2F%2Fwww.computersight.com%2FSoftware%2FPopular-3D-Programs-Reviewed.64123"><img src="http://www.pheedo.com/img.phdo?x=&u=http%3A%2F%2Fwww.computersight.com%2FSoftware%2FPopular-3D-Programs-Reviewed.64123" border="0"/></a>]]></description>
<pubDate>Tue, 04 Dec 2007 01:55:30 PST</pubDate></item>
<item>
<title>How to Turn Windows XP Into Vista</title>
<link>http://www.computersight.com/Operating-Systems/Windows/How-to-Turn-Windows-XP-Into-Vista.57545</link>
<description>
<![CDATA[<p> I would like to start off by saying that I have looked around for everything on how to turn XP into Vista. We are not actually doing that; we are simply making it look like Vista. I have searched around and found out what works and what does not. I also know what is safe and what works the best. Since I have tried everything, I will include all of the good ones, but I will recommend the best.</p>
 
<h3>Themes</h3>
<p>For the “base” of it, which will do a lot of the work, I used The Vista Transformation Pack 7.0. It works great! It includes: Windows Vista Aero Theme, Windows Vista Basic Theme, Visual Task Tip, ViOrb, Thoosje's Vista Sidebar, and LClock. Too look it's best, I recommend using all of these features, but you do not have to. To get the Vista Transformation Pack 7.0, go <a target="_blank" href="http://www.download.com/Vista-Transformation-Pack/3000-2106_4-10703857.html?tag=lst-0-1">here</a>.</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/11/11/77383_0.jpg" /></p>
 
 <p>Vista Transformation Pack 7.0</p>
 
 
<h3>Aero Glass Interface</h3>
<p>For the best Windows Vista Interface, you need to pay money. You must buy WindowBlinds 5 or 6 to get it. Sorry, but it does not work with the free trial! Although, there are some free programs that will let you do it, but unfortunately they are not as great looking. These include the following - TrueTransparency (I recommend), FastAero, and VystalVivid. Trust me, TrueTransparency is by far the best one that I know. FastAero is pretty good, but the Aero Buttons are not realistic and too large. VystalVivid is probably the best, but it is incredibly annoying because it has this very stupid affect where when you close out of an application, it slowly fades away. Now don't say “Well I think I'll get Vystal then!” because you think you can live with it. TrueTransparency is the best because it looks good except for the text. The text isn't really that bad, it just doesn't look exactly like Vista. To get WindowBlinds, go <a target="_blank" href="http://www.stardock.com/products/windowblinds/">here</a>. To get TrueTransparency, go <a target="_blank" href="http://www.crystalxp.net/galerie/en.id.5139-truetransparency-lefreut-explorer-tools.htm">here</a>. To get FastAero, go <a target="_blank" href="http://www.uploading.com/files/7OFQB0OH/fastaero0751.7z.html">here</a>. And to get VystalVivid, go <a target="_blank" href="http://www.vystal.de.vu/">here</a>. </p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/11/11/77383_1.jpg" /></p>
 <p>True Transparency</p>
 
 
 
 
 <h3>Windows Flip 3D Feature</h3>
<p>The only one that I have tried and liked is WinFlip. WinFlip completely does its job as good as Vista does. All you have to do is download it, run it, then press Windows Key+Tab and there you go! You can download it <a target="_blank" href="http://winflip.stylekings.de/">here</a>.</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/11/11/77383_2.jpg" /></p>
 
 <p>WinFlip</p>
 <h3>More Stuff</h3>

<p>To get the greatest effect, you should do a couple of things. First, make sure after you've installed everything and set up everything, you should restart again. I found that this sets everything right and gets you more comfortable knowing everything works. Second, you might want to consider downloading everything updated. Make sure that you have Windows Media Player 11, Internet Explorer 8, Firefox 2.0.0.9, XP Service Pack 2, etc. The quickest way to update all Windows Applications is to Run Windows Update. Third, if you have Firefox, listen up because you won't want to miss this! I found an awesome way to make Firefox look exactly like Internet Explorer 7, but it isn't! The best way to do this is to follow <a target="_blank" href="http://www.howtogeek.com/howto/internet/firefox/make-firefox-look-like-internet-explorer-7mostly-on-windows-vista/">this guide</a>.</p>
 
 
 <p>Enjoy!</p><a href="http://www.pheedo.com/click.phdo?x=&u=http%3A%2F%2Fwww.computersight.com%2FOperating-Systems%2FWindows%2FHow-to-Turn-Windows-XP-Into-Vista.57545"><img src="http://www.pheedo.com/img.phdo?x=&u=http%3A%2F%2Fwww.computersight.com%2FOperating-Systems%2FWindows%2FHow-to-Turn-Windows-XP-Into-Vista.57545" border="0"/></a>]]></description>
<pubDate>Sun, 11 Nov 2007 10:54:31 PST</pubDate></item>
<item>
<title>AutoCAD Tutorial 15: Project Three - Creating a Desk</title>
<link>http://www.computersight.com/Software/AutoCAD/AutoCAD-Tutorial-15-Project-Three--Creating-a-Desk.45533</link>
<description>
<![CDATA[<p>This is the third project in the AutoCAD tutorial series. Unlike the previous tutorial, this will involve more skill and is more advanced. I will not be as detailed as the last tutorial but I will provide instructions clear enough to follow. Below is a picture with a few dimensions of the desk that we are going to be creating. I haven't supplied all dimensions as I will be giving you them within the tutorial. We will be working in centimeters. Note that the dimensions are just a guide, they will not be final and I will be most likely be modifying them.</p>
 
 <p>I assume you have read my past tutorials and know where the tools that I have mentioned in the previous tutorials are located</p>
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_0.jpg" /></p>
 
 <p>Well, why don't we get started? Fire up AutoCAD and start up a new drawing. I'm going to start with the most complex pieces of the model, first off is the handles on the draws of the desk.</p>
 
 <p>Well, create a circle anywhere in the drawing with a radius of, let's say 10:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_1.jpg" /></p>
 
 <p>If you don't have the object snap toolbar on, turn it on now. This toolbar is very important. You can turn it on by right clicking the space above the AutoCAD drawing, going to ACAD and clicking on Object Snap:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_2.jpg" /></p>
 
 <p>Once that's sorted, select the line tool which is underneath the Line tool by clicking on it OR by typing “_line”.</p>
 
 <p>Then on the object snap toolbar which you should be able too see since you activated it, click on “Snap to Quadrant” which is the circle with the 4 smaller circles around it:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_3.jpg" /></p>
 
 <p>Now click on a quadrant on the circle (preferably the one I have clicked in the picture below):</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_4.jpg" /></p>
 
 <p>Once you have clicked there, go back to the object snap toolbar and click on “Snap to Quadrant” again. If you make a mistake and click the wrong one, press ESCAPE and start over from creating the first line.</p>
 
 <p>Move your mouse down and click on the quadrant below the previous quadrant as shown in the picture below:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_5.jpg" /></p>
 
 <p>Create another 2D circle with a radius of 9 using the centre of the last circle as a snap:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_6.jpg" /></p>
 
 <p>Now activate the press pull tool, click on the inside of the outer circle but outside of the inner circle and to the left of the 2D line (see picture below). Then for the height input 1.5 and press ENTER: </p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_7.jpg" /></p>
 
 <p>Good, now we have our desk handle. Delete all of the 2D lines and circles, we don't need them anymore. Adjust your view so it's similar to mine in the picture below:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_8.jpg" /></p>
 
 <p>Create a 3D box using the top right corner of the handle as a snap, for the length input 25 and press TAB to input width. For the width input 5 and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_9.jpg" /></p>
 
 <p>The height can be whatever, but just make sure it goes DOWN:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_10.jpg" /></p>
 
 <p>Activate the 3D rotate tool. Select the handle itself and press ENTER. For the base point, use the same corner as you did for the starting point of the rectangle. Pick the blue rotational axis. Then lastly for the angle point, click on the same spot as the base point.</p>
 
 <p>Now the handle should be rotating with your mouse. This time holding shift isn't going to work so we are going to rotate the handle the hard way. Zoom in and get a closer view. Adjust your view so it is comfortable and easy to work with.</p>
 
 <p>Now take your time and move your mouse until the other end of the handle touches the box and seems align with it. This part can take a long time but don't rush this. Once you are satisfied, click to finalize it. See the picture below if you are unsure where to place it:</p>
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_11.jpg" /></p>
 
 <p>Once it is aligned, delete the 3D box as we don't need it anymore. The handle though we DO need so don't delete that.</p>
 
 <p>Adjust your view so you can see the inner curve of the handle and create two 2D lines crossing as shown in the picture. This will give us an intersection snap to work with:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_12.jpg" /></p>
 
 <p>Activate the copy tool located under erase tool by clicking on it OR by typing “_copy”. Select the two 2D lines plus the handle itself and press ENTER.</p>
 <p>For the base point, it doesn't matter at all; just click anywhere close to the handle.</p>
 
 <p>Now there should be another handle that is moving with your mouse. Just place it close to the original handle, doesn't matter as we are going to move it again later:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_13.jpg" /></p>
 
 <p>Create a 3D box relatively close to one of the handles with the dimensions as shown in the picture below:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_14.jpg" /></p>
 
 <p>Remember this step's location; you are going to come back and repeat these steps. Select the 2D line tool and click on the "Snap to midpoint" snap located in the snap toolbar:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_15.jpg" /></p>
 
 <p>Then click on the left side of the rectangle midpoint, a red triangle should appear in that place:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_16.jpg" /></p>
 
 <p>Once you have clicked there, activate the "Snap to midpoint" snap again, and click on the other side of the 3D rectangle's midpoint. You should end up with a line looking like this:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_17.jpg" /></p>
 
 <p>Then draw a 2D line from the above left corner down to the midpoint:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_18.jpg" /> </p>
 
 <p>We are going to draw another 2D line, but first activate the "Snap to midpoint" snap. Click in the middle of the newly drawn 2D line:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_19.jpg" /></p>
 
 <p>Then activate the "Snap to perpendicular" snap as circled in the picture below:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_20.jpg" /></p>
 
 <p>Then go to the other side of the rectangle and click at the 90 degree sign as shown in the picture below:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_21.jpg" /></p>
 
 <p>You should end up with another line like this:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_22.jpg" /></p>
 
 <p>Then find the centre of that by drawing 2 lines intersecting each other from the corners of the 2 lines going across the rectangle. I have done this a lot in my tutorials and the picture below shows what you should have:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_23.jpg" /></p>
 
 <p>Great, remember how I told you to remember a certain step's location? Well we are going to repeat from that step to the one before this step, but this time on another 3D rectangle with dimensions as shown below:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_24.jpg" /></p>
 
 <p>Once done, you should have something that looks like this now:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_25.jpg" /></p>
 
 <p>Now it's time to join the handles up with these rectangles. Adjust your view until you can see your handle's X formed by the 2 lines.</p>
 
 <p>Then select the 3D move tool, select a handle (doesn't matter which one, but make sure you only select ONE handle), press ENTER and set the base point as the intersection of the 2 2D lines of the handle.</p>
 
 <p>Now your handle should be moving with your mouse, adjust your view so you can see the intersection of the lines of the first 3D rectangle that you drew earlier.</p>
 
 <p>Then click at the intersection:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_26.jpg" /></p>
 
 <p>And now your first rectangle should look like this:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_27.jpg" /></p>
 
 <p>Do the same and join up the second handle with the second rectangle. You should have something like this now:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_28.jpg" /></p>
 
 <p>Now select the fillet tool. Input "t" and press ENTER and press ENTER again for TRIM:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_29.jpg" /></p>
 
 <p>On the first rectangle (the bigger one) select the bottom edge:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_30.jpg" /></p>
 
 <p>Even though the entire object was highlighted, only the edge will be selected. For the fillet radius, input 3 and press ENTER.</p>
 
 <p>Now select the 4 edges on the rectangle that surround the handle (be careful that you don't select the 2D lines that we drew before):</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_31.jpg" /></p>
 
 <p>Then press ENTER to execute the tool. Now your rectangle is nicely rounded off:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_32.jpg" /></p>
 
 <p>Fillet the other rectangle exactly how I showed you just now.</p>
 
 <p>Now you should be left with this:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_33.jpg" /></p>
 
 <p>Moving on, activate the 3D move tool; select both the handle and the panel of the smaller desk draw.</p>
 
 <p>Now for the base point specify one of the lower corners of the panel, but that corner cannot be a filleted corner:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_34.jpg" /></p>
 
 <p>The smaller panel + handle should be moving with your mouse. For the next point click on top corner of the bigger panel. That corner cannot be filleted as well. It also must be on the same side of your smaller panel's base point (if you chose the bottom left corner, you would choose the top left corner of the bigger panel, don't worry it will snap into place):</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_35.jpg" /></p>
 
 <p>Now you should have something like this:</p>
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_36.jpg" /><br /></p>
 
 <p>Adjust your view so you are facing the back if the panels if you aren't:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_37.jpg" /></p>
 
 <p>Select the 3D box tool once again, click on the top right hand corner (the one in the picture below):</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_38.jpg" /></p>
 
 
 
 <p>Input the width of the rectangle as 50 and the length 100 then press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_39.jpg" /></p>
 
 <p>For the depth, click on the bottom left corner (the un-filleted one) and it will adjust itself:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_40.jpg" /></p>
 
 <p>Now we have something like this (I've adjusted the view):<br /></p>
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_41.jpg" /></p>
 
 <p>Create another 3D box using the top left corner of the desk:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_42.jpg" /></p>
 
 <p>Make the width 105 and the length 150:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_43.jpg" /></p>
 
 <p>For the height, specify 10 and press ENTER</p>
 
 <p>Currently we should have this (don't mind the 2D lines):</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_44.jpg" /></p>
 
 <p>Next, use the bottom right corner of the newly created rectangle as a snap and create a 3D box that is 105 wide and 10 long:</p>
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_45.jpg" /></p>
 
 <p>For the height, just use the bottom corner of the rectangle (NOT the filleted one) and click there. It will adjust itself to it's level:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_46.jpg" /></p>
 
 <p>We should have this so far:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_47.jpg" /></p>
 
 <p>We are almost there, adjust the view so you see the back of the desk:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_48.jpg" /></p>
 
 <p>I'm going to create a panel for the back. The length will be 90 because 150 - 10 - 50 = 90. For the width input 5 and press ENTER. Use the top right corner of where the 2 rectangles touch:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_49.jpg" /></p>
 
 <p>For the height input 35 and press ENTER.</p>
 
 <p>Now you should have something like this:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_50.jpg" /></p>
 
 <p>Ok, pull out the fillet tool and trim the edges pointed out in the picture below with a radius of 3 like we did with the panels (NOTE: You cannot fillet them all in one go):</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_51.jpg" /></p>
 
 <p>Once you filleted all these edges, fillet these ones as well:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_52.jpg" /></p>
 
 <p>Now we should have something that looks like this:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_53.jpg" /></p>
 
 <p>Well, I guess there is one thing left to do, open the materials panel by right clicking at the top of the tools palette and selecting “materials”</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_54.jpg" /></p>
 
 <p>Here is my desk:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/09/12/58388_55.jpg" /></p><a href="http://www.pheedo.com/click.phdo?x=&u=http%3A%2F%2Fwww.computersight.com%2FSoftware%2FAutoCAD%2FAutoCAD-Tutorial-15-Project-Three--Creating-a-Desk.45533"><img src="http://www.pheedo.com/img.phdo?x=&u=http%3A%2F%2Fwww.computersight.com%2FSoftware%2FAutoCAD%2FAutoCAD-Tutorial-15-Project-Three--Creating-a-Desk.45533" border="0"/></a>]]></description>
<pubDate>Wed, 12 Sep 2007 08:32:02 PST</pubDate></item>
<item>
<title>Autocad Tutorial 14: Project Two - Creating a Soft-drink Cup</title>
<link>http://www.computersight.com/Software/AutoCAD/Autocad-Tutorial-14-Project-Two--Creating-a-Softdrink-Cup.42883</link>
<description>
<![CDATA[<p>AutoCAD Tutorial 14: Project Two - Modelling a soft-drink cup</p>
 
 <p>This is the second project in my AutoCAD tutorial series. This time we will be making something more simple using new time-saving tools.</p>
 
 <p>We are going to make a soft-drink cup with a rounded lid (so it doesn't look too plain). The cup will consist of 3 parts, the cup base, the lid and lastly, the straw. Here are some rough dimensions I quickly drew in paint:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_0.jpg" /></p>
 
 <p>With that in mind, let's get started. I'm going to start on the base of the cup. Open up AutoCAD and using the 2D circle tool, click and create a circle anywhere in the AutoCAD drawing window and input 5 for the radius (since radius is half the size of diameter) and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_1.jpg" /><br /></p>
 <p>Now select the 2D line tool and click at the centre of the newly created circle to start off a line:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_2.jpg" /></p>
 
 <p>Now it gets a bit tricky. For the height, input 12.5 but DO NOT press enter or click:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_3.jpg" /></p>
 
 <p>Now press the TAB key to adjust the angle of the line. Now look closely, HOLD down SHIFT and move the mouse so that the line appears to be standing up. NOTE: Look for the +Z, if you can see it you know you got it right. When you are happy finalize it by clicking:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_4.jpg" /></p>
 
 <p>Now you have a line going up from the centre of the circle. This line will be used as a drawing aid. (Press ESCAPE to stop the 2D line tool if you already haven't). Now select the 2D circle tool again, this time clicking at the end of the 2D line you just created (the snaps should automatically highlight the end in red):</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_5.jpg" /></p>
 
 <p>For the radius of the circle, input 6.5 and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_6.jpg" /></p>
 
 <p>So far you should have something that looks like this:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_7.jpg" /></p>
 
 <p>Select the LOFT tool by clicking on it at the 3D make panel OR by typing “_loft” and pressing ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_8.jpg" /></p>
 
 <p>This tool in short, creates surfaces between 2 or more cross sections; it's sort of a “filler” tool. Anyways with the loft tool selected, first click on the base of the cup (the bottom 2D circle) and then click on the top of the cup (the top 2D circle):</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_9.jpg" /></p>
 
 <p>Press ENTER and you will see this:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_10.jpg" /></p>
 
 <p>Press ENTER again and a settings window will appear. Make sure “Ruled” is selected and press OK:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_11.jpg" /></p>
 
 <p>Now we have our cup base:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_12.jpg" /></p>
 
 <p>With that done, we are going to make the cup lid. Now move away from the cup by using the pan tool (don't move away too far, we just need some space to work with). Now select the 2D circle tool again and draw a circle with a radius of 7 and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_13.jpg" /></p>
 
 <p>We are going to draw another vertical 2D line, so select the 2D line and click at the centre of the circle:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_14.jpg" /></p>
 
 <p>This time, for the length of the line, input 4:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_15.jpg" /></p>
 
 <p>Press TAB, hold shift and move the mouse until the line looks upright and you can see the “+Z” then click to finalize your line:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_16.jpg" /></p>
 <p><br />Press ESCAPE to de-activate the line tool. Activate the 2D circle tool and draw a circle on top of the line we just created, for the radius, input 5 and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_17.jpg" /></p>
 
 <p>Now, activate the loft tool again. Click the 2 2D circles we just created:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_18.jpg" /></p>
 
 <p>Now press ENTER and then select “Cross-sections only”:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_19.jpg" /></p>
 
 <p>Now the loft settings screen will once again come up. Change the settings to match the picture below:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_20.jpg" /></p>
 
 <p>Press OK and you should have something similar to this:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_21.jpg" /></p>
 
 <p>Activate the cylinder tool. Move your mouse to the endpoint of the 2D line we created before we lofted the circles and click there:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_22.jpg" /></p>
 
 <p>For the radius, input 4 and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_23.jpg" /></p>
 
 <p>For the height go down, we want the cylinder to pass through the lofted object because we are going to subtract that. The height doesn't matter, as long as it passes through the lofted object:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_24.jpg" /></p>
 
 <p>Activate the subtraction tool. First select the lofted object FIRST and press ENTER. Then select the cylinder we just made and press ENTER. You should be left with this:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_25.jpg" /></p>
 
 <p>Great! That's the second piece done, time for the last. Move away from the cup lid to give ourselves some room to work with. Activate the Polyline tool by clicking on it OR by typing “_pline”:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_26.jpg" /></p>
 
 <p>Firstly, click anywhere (not too far away from the cup lid) to create a starting point. For the second point, input 20 and press TAB and for the angle, input 90. Press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_27.jpg" /></p>
 
 <p>Like the 2D line tool, we can continue and draw another line. For the length of the next line, input 5 and press TAB and for the angle, input 60 (since 180 - 60 = 120), once done, press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_28.jpg" /></p>
 
 <p>Then press ESCAPE to stop using the tool. Unlike the 2D line tool, the 2 lines we created are joined together. Next activate the 2D circle tool and draw a circle next to the line we just created with a radius of 0.5 and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_29.jpg" /></p>
 
 <p>Create another 2D circle and click at the centre of the circle we just created:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_30.jpg" /></p>
 
 <p>For the radius, input 0.3 and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_31.jpg" /></p>
 
 <p>You should have something similar to this:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_32.jpg" /></p>
 
 <p>Moving on, activate the sweep tool by clicking on it OR by typing “_sweep”:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_33.jpg" /></p>
 
 <p>Now while the sweep tool is active, select BOTH circles we just made and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_34.jpg" /></p>
 
 <p>For the sweep path, select the line we made earlier (the Polyline):</p>
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_35.jpg" /></p>
 
 <p>Now you should have something like this:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_36.jpg" /></p>
 
 <p>Change your view using the constraint orbit tool so you can see the end of the straw (either end, doesn't matter):</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_37.jpg" /></p>
 
 <p>Select the subtraction tool, firstly select the outer round object as the source and press ENTER. Then select the inner object and press ENTER and you should have something like this:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_38.jpg" /></p>
 
 <p>Great! We have something that resembles a straw! All we need to do now is to put the pieces together and “colour it in”. Firstly let's deal with the cup lid. Adjust your view so you can see the cup lid:</p>
 <p><br /><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_39.jpg" /></p>
 
 <p>Select the 3D move tool and select the cup lid with it and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_40.jpg" /></p>
 
 <p>Now the 2D line you created at the cup lid should be still there. Move the mouse cursor to the bottom of the 2D line's endpoint and click:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_41.jpg" /></p>
 
 <p>Now the cup lid should be moving with your mouse. Move your mouse so that it goes over the cup base and place it over the cup base's 2D line's endpoint and click:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_42.jpg" /></p>
 
 <p>Now we have something that looks like this (yes, the lid is meant to be bigger than the cup base, otherwise how can you put it on?):</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_43.jpg" /></p>
 
 <p>All the cup is missing is a straw. Adjust your view so you can see your straw again:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_44.jpg" /></p>
 
 <p>Zoom in at the bottom end of the straw (the side without the bent end) you may need to use the pan tool to adjust your view:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_45.jpg" /></p>
 
 <p>Select the 3D rotate tool and click on the straw then press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_46.jpg" /></p>
 
 <p>For the base point, click at the centre of the circle shaped end of the straw:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_47.jpg" /></p>
 
 <p>Then select the red axis (the one that is highlighted in yellow in the picture below):</p>
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_48.jpg" /></p>
 
 <p>For the angle starting point, click at the same spot as the base point (should have a snap):</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_49.jpg" /></p>
 
 <p>Now the straw is freely moving! Hold SHIFT and move your mouse until the straw is standing upright, then click:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_50.jpg" /></p>
 
 <p>Just a few more steps to go, adjust your view so you can see the bottom part of the straw clearly:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_51.jpg" /></p>
 
 <p>Select the 3D move tool, and select the straw and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_52.jpg" /></p>
 
 <p>For the basepoint, select the centre of the straw end (or endpoint, if the 2D line is there):</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_53.jpg" /></p>
 
 <p>Now the straw is freely moving. Here's a tip if you haven't already figured it out. While using other tools, you can use the view tools and change your views. Once you finished changing the views, press ESCAPE to stop the tool and resume using the previous tool. </p>
 
 <p>Anyways, back on task move the straw and click at the centre point/ endpoint of the cup base using the tip I showed you above if needed:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_54.jpg" /></p>
 
 <p>So far, here's your cup:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_55.jpg" /></p>
 
 <p>Do you know what's wrong with it? The straw is standing upright. We are going to fix this. Select the 3D rotate tool and select the straw and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_56.jpg" /></p>
 
 <p>Now zoom in until you can see the outline of the highlighted straw clearly. For the basepoint, select the centre of the straw end OR, if the 2D line is still there from the first few step, use that:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_57.jpg" /></p>
 
 <p>For the rotational axis, select the green axis (the one highlighted in yellow in the picture below):</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_58.jpg" /></p>
 <p>For the angle starting point, make it the same as the base point:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_59.jpg" /></p>
 
 <p>Now the straw is rotating with your mouse. Now move your mouse so that the straw appears to be touching the side of the cup lid. You may need to adjust your view to get a better look. Once you are satisfied, click to finalize it:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_60.jpg" /></p>
 
 <p>Anyways, once done select the explode tool by clicking on it OR by typing “_explode”:<br /></p>
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_61.jpg" /></p>
 
 <p>This tool will break down an object. Once you selected it, select the cup base ONLY and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_62.jpg" /></p>
 
 <p>Now the cup base is now 3 different objects. Why did I explode it? Now that the cup base is in 3 parts, I can colour each part separately, the top part of the cup base could be coloured as the liquid that the cup contains so I don't have to draw another object and the other 2 parts could be the colour of the cup itself. Confused? Well in a moment I'll show you my cup and it will become clear.</p>
 
 <p>Open the materials panel by right clicking at the top of the tools palette and selecting “materials”</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_63.jpg" /></p>
 
 <p>Here you can “colour in” your cup with the different materials available. I'm not going to hold your hand and tell you which materials to select, you should decide that yourself. Anyways, here is my cup in render mode (I have never been good with colouring in):</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/29/54158_64.jpg" /></p><a href="http://www.pheedo.com/click.phdo?x=&u=http%3A%2F%2Fwww.computersight.com%2FSoftware%2FAutoCAD%2FAutocad-Tutorial-14-Project-Two--Creating-a-Softdrink-Cup.42883"><img src="http://www.pheedo.com/img.phdo?x=&u=http%3A%2F%2Fwww.computersight.com%2FSoftware%2FAutoCAD%2FAutocad-Tutorial-14-Project-Two--Creating-a-Softdrink-Cup.42883" border="0"/></a>]]></description>
<pubDate>Wed, 29 Aug 2007 07:10:13 PST</pubDate></item>
<item>
<title>AutoCAD Tutorial 13: Viewports</title>
<link>http://www.computersight.com/Software/AutoCAD/AutoCAD-Tutorial-13-Viewports.40938</link>
<description>
<![CDATA[<p>Like many other 3D graphic programs, AutoCAD has viewports. What are viewports? Think of them as cameras, so far we have been working with only one viewport and there's nothing wrong with working with one, but with large and detailed models it may be easier to work with more than one viewport.</p>
 
 <p>For example I have a model that looks like this (this is just an example, nothing too flash):</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/51188_0.jpg" /></p>
 
 <p>Here I have set up 4 viewports, one monitoring each corner of the model. By doing so, when I want to work on another part of the model I don't have to keep adjusting my view to see, I already have a viewport monitoring that area. Of course, you can edit the model in any of the viewports making it very convenient. The only downside of multiple viewports is that the ports are smaller than having just one ort (of course): </p>

 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/51188_1.jpg" /></p>
 
 <p>Now let's see how we can enable multiple viewports. Click on View > Viewports. Here you have the option of selecting multiple viewports from 1 - 4. If you select 2 or 3 viewports, AutoCAD will prompt you to select an alignment option. For example if you selected 2 viewports, AutoCAD will ask you if you want them horizontal or vertical. Once you made your choice, AutoCAD will create the viewports according to your choice:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/51188_2.jpg" /></p>
 
 <p>Right now, I have chosen to have 4 viewports:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/51188_3.jpg" /></p>
 
 <p>Each viewports currently is identical. In order to edit a viewport, you must select it by clicking it. You can tell which one is selected by the highlighted outline of the viewport. Here I have created a box in the top left viewport:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/51188_4.jpg" /></p>
 
 
 <p>As you can see, all 4 ports have the same box. Here I have adjusted the views of each viewport to face a different corner of the box by using the constraint orbit tool as you would normally:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/51188_5.jpg" /></p>
 
 <p>Now here I have created a sphere on one of the corners of the box:</p>
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/51188_6.jpg" /></p>
 
 <p>As you can see, each viewport displays the sphere in its own perspective. Another neat thing is that you can zoom in with viewports:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/51188_7.jpg" /></p>
 
 <p>Another feature of viewports: You can split a viewport into more viewports. To do so, simply select the viewport you want to be split and create more viewports as I showed you above:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/51188_8.jpg" /></p>
 
 <p>Each of these smaller viewports could be used for displaying certain features of that particular area. You can further split these smaller viewports into even smaller viewports. You can have a LOT of viewports, here I have 32 viewports. That is 32 views of a single model:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/51188_9.jpg" /></p>
 
 <p>Here are the main points if you were too bored to read through my tutorial. Sorry if this tutorial seems a bit vague and hard to understand:</p>
 
 <p><ul>
  <li> Viewports are mainly useful for LARGE and VERY detailed drawings where you would be very time consuming to keep adjusting views to edit the model.</li>
  <li> You can have more than 4 viewports.</li>
  <li> You can only make changes to the model in the viewport that is currently active.</li>
  <li> You can adjust the view in each viewport.</li>
  <li> More viewports result in smaller viewports.</li>
  <li> To create viewports, go to View > Viewports.</li>
  <li> To join 2 viewports and create one, go to View > Viewports > Join. Then you select the 2 viewports you want to join.</li>
  <li> You can only join viewports that are beside each other and not diagonal.</li>
  <li> For a small and simple model, it would be best to use just one viewport.</li>
 </ul></p><a href="http://www.pheedo.com/click.phdo?x=&u=http%3A%2F%2Fwww.computersight.com%2FSoftware%2FAutoCAD%2FAutoCAD-Tutorial-13-Viewports.40938"><img src="http://www.pheedo.com/img.phdo?x=&u=http%3A%2F%2Fwww.computersight.com%2FSoftware%2FAutoCAD%2FAutoCAD-Tutorial-13-Viewports.40938" border="0"/></a>]]></description>
<pubDate>Mon, 20 Aug 2007 04:38:41 PST</pubDate></item>
<item>
<title>AutoCAD Tutorial 12: Project One - Creating a Pencil</title>
<link>http://www.computersight.com/Software/AutoCAD/AutoCAD-Tutorial-12-Project-One--Creating-a-Pencil.40999</link>
<description>
<![CDATA[<p>This is going to be our first actual project; in it we will be making a pencil. We will be using most of the skills we learnt in my past AutoCAD tutorials. However, I will try to make this tutorial as short and simple as I can.</p>
 
 <p>Firstly select the “Frustum Cone” tool from the modelling tab at the tool palette:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_0.jpg" /></p>
 
 <p>This tool is a little shortcut for making a cone with a flat top. Now click anywhere on the drawing and input 10 for the base radius and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_1.jpg" /></p>
 
 <p>And for the top radius, input 4 and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_2.jpg" /></p>
 
 <p>Lastly, for the height input 20 and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_3.jpg" /></p>
 
 <p>This is what we should have so far, a nice cone with a flat top:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_4.jpg" /></p>
 
 <p>Next select the cone tool in the 3D make control panel:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_5.jpg" /></p>
 
 <p>Move your mouse towards the center of the first cone that we just finished making and using the center snap (which should be activated automatically) click at the center of the first cone's top:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_6.jpg" /></p>
 
 <p>For the base radius of this cone that we are creating, enter in for and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_7.jpg" /></p>
 
 <p>And the height, we will make it 14. So input 14 and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_8.jpg" /></p>
 
 <p>This is what we should have so far:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_9.jpg" /></p>
 
 <p>Let's move aside that for a moment and create another part of the pencil. There are 3 parts to this model, the pencil tip, body and the end. Once we create all 3 we will then put them together.</p>
 
 <p>Moving on, select the polygon tool in the draw tab at the tool palette:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_10.jpg" /></p>
 
 <p>For the number of sides, input 6 and press ENTER:</p>
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_11.jpg" /></p>
 
 <p>Now click anywhere to the right of the pencil tip and select “Inscribed in circle” when the options come up:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_12.jpg" /></p>
 
 <p>For the radius of the circle in the polygon, enter in 10 and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_13.jpg" /></p>
 
 <p>Now select the press pull tool or type in “_presspull” and click inside of the 2D hexagon we just made:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_14.jpg" /></p>
 
 <p>Now enter in 100 for the height and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_15.jpg" /></p>
 
 <p>This is what we should have so far:</p>
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_16.jpg" /></p>
 
 <p>Now it's time to create the last piece of the model. Select the cylinder tool and to the right of the hexagon we previously made click and input 10 for the base radius and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_17.jpg" /></p>
 
 <p>For the height, input 20 and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_18.jpg" /></p>
 
 <p>Now we have an end, all we need to do is create the rubber on the end. Select the cylinder tool again and look for the center snap on top of the cylinder we just created and click on it:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_19.jpg" /></p>
 
 <p>For the base radius, input 9 and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_20.jpg" /></p>
 
 <p>For the height, input 10 and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_21.jpg" /></p>
 
 <p>Select the fillet tool from the modify tab at the tool palette:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_22.jpg" /></p>
 
 <p>Now input “t” for trim and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_23.jpg" /></p>
 
 
 <p>Select “Trim” if it isn't already selected and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_24.jpg" /></p>
 
 <p>Now select the edge of the last cylinder we just created:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_25.jpg" /></p>
 
 <p>For the fillet radius input 3 and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_26.jpg" /></p>
 
 <p>Press enter again since it asks for an edge and we already selected one:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_27.jpg" /></p>
 
 <p>Now we have a nice rounded off cylinder:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_28.jpg" /></p>
 <p>Now that we have all 3 pieces of our model, we are going to do some assembling. First though draw 2 lines which join 2 points that are opposite each other on top of the hexagon tower so that they intersect, forming a middle point:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_29.jpg" /></p>
 
 <p>Back to the pencil tip, activate the 3D move tool and select both cones of the pencil tip and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_30.jpg" /></p>
 
 <p>Adjust the view using the constrained orbit so that you can see the bottom of the pencil tip. Then move your mouse so it snaps with the center snap of the bottom cone and click:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_31.jpg" /></p>
 
 <p>Now the pencil tip should be moving with your mouse now. While it is, use the pan and constraint orbit tool to adjust your view again to view the top of the hexagon tower. When you have finished adjusting your view, press ESCAPE on the keyboard. Doing so stops your current action and since you are still using the 3D move tool, you resume using it again. Now click at the intersection point where the 2 lines on the hexagon tower cross.</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_32.jpg" /></p>
 
 <p>Now it should look like this:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_33.jpg" /></p>
 
 <p>As you can see, the pencil tip is bigger than the hexagon tower. We will fix that with the slice tool. Now activate the slice tool (you may need to click on the double arrow to expand the 3d make section to see it):</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_34.jpg" /></p>
 
 <p>This tool lets us slice objects. Firstly specify the object we are going to slice by clicking on it and pressing ENTER, in this case it is the lower cone of the pencil tip:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_35.jpg" /></p>
 
 <p>Now click at one of the points on the hexagon tower to be like a starting point:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_36.jpg" /></p>
 
 <p>For the second point, click on a point next to the first point we selected. This will tell us which direction the slicing tool is going to cut:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_37.jpg" /></p>
 
 <p>When you slice an object you are left with 2 pieces, the object itself that has been cut and the cut piece. We can choose to keep both if we wanted to but in this case we only want to keep the object itself. Pretend there is an imaginary line where we cut it; the picture below it is the red line I have drawn. If we click on the side where the object itself is, then we will keep the object and discard the cut. If we click on the other side of the line then we will discard the object and keep the cut. We want the object so click above the imaginary line (you won't see that red line in AutoCAD) to keep the object itself:</p>
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_38.jpg" /></p>
 
 <p>Currently it should look like this now:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_39.jpg" /></p>
 
 <p>A hexagon has 6 sides. We have already done one side. Using the constrained orbit tool to adjust your view, slice each side as I showed you before. It should look something like this now:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_40.jpg" /></p>
 
 <p>Back to the hexagon tower, adjust your view you can see the bottom of it. While you are there, draw some 2D lines to create an intersection point at the bottom of the hexagon tower to use as a snap (be sure the lines go to opposite ends of the hexagon):</p>
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_41.jpg" /></p>
 
 <p>Time to put the other end onto the pencil, re-adjust your view so you can see the last pencil object we made (the other with the chamfered end) then activate the 3D rotate tool, select both cylinders of the pencil end and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_42.jpg" /></p>
 
 <p>Move your mouse and let the cursor snap to the center of the bottom cylinder end and click (You may need to move your mouse around to get the snap to appear):</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_43.jpg" /></p>
 
 <p>For the rotational axis, click on the one highlighted in orange in the picture below:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_44.jpg" /></p>
 
 <p>For the angle starting point, once again click at the center, letting it snap (you may need to move the mouse around to make the snap appear): </p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_45.jpg" /></p>
 
 <p>Now hold SHIFT and mouse the mouse around until the pencil end is facing downwards like the one in the picture and click:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_46.jpg" /></p>
 
 <p>Now activate the 3D move tool and select both cylinders of the pencil end and press ENTER:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_47.jpg" /></p>
 
 <p>Now move your mouse and let it snap to the top of the bigger cylinder center using snaps then click:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_48.jpg" /></p>
 
 <p>Now the pencil end should be moving with your mouse. Using the constrained orbit tool to adjust your view, adjust it so you can see the bottom of the hexagon tower and press ESCAPE to resume using the 3D move tool then click at the intersection where the two 2D lines we drew earlier intersect. (They may be hidden from view by the pencil end that is moving around with your mouse but still search for it by moving your mouse around):</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_49.jpg" /></p>
 
 <p>Now we finished putting the parts together. It's starting to look like a pencil:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_50.jpg" /></p>
 
 <p>Let's lay it facedown using the 3D rotate tool. Activate it and select all 5 pieces of the model and press ENTER (there should be 5 pieces excluding the 2D lines):</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_51.jpg" /></p>
 
 <p>Zoom in at the bottom of the hexagon tower and click on the intersection point we previously used or the center of the pencil lid (doesn't matter):</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_52.jpg" /></p>
 
 <p>For the rotational axis, select the one highlighted orange in the picture below:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_53.jpg" /></p>
 
 <p>For the angle starting point, click at the intersection point at the bottom of the hexagon tower or the center point of the pencil lid (doesn't matter):</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_54.jpg" /></p>
 
 <p>Hold shift and move your mouse until the model is lying down and then click:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_55.jpg" /></p>
 
 <p>Open the materials panel by right clicking at the top of the tools palette and selecting “materials”</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_56.jpg" /></p>
 
 <p>Now, using this panel you can “colour in” your pencil, giving it texture and fill etc. You can experiment, and see what will go together good etc. This is my pencil in render mode:</p>
 
 <p><img  alt="" src="http://images.stanzapub.com/readers/computersight/2007/08/20/49452_57.jpg" /></p>
 
 <p>Well, I've hoped you enjoyed this tutorial as much as I have when writing it.</p><a href="http://www.pheedo.com/click.phdo?x=&u=http%3A%2F%2Fwww.computersight.com%2FSoftware%2FAutoCAD%2FAutoCAD-Tutorial-12-Project-One--Creating-a-Pencil.40999"><img src="http://www.pheedo.com/img.phdo?x=&u=http%3A%2F%2Fwww.computersight.com%2FSoftware%2FAutoCAD%2FAutoCAD-Tutorial-12-Project-One--Creating-a-Pencil.40999" border="0"/></a>]]></description>
<pubDate>Tue, 14 Aug 2007 10:10:08 PST</pubDate></item>
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