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3d Engine Construction and Design Workshop: Lesson 3 - Object Oriented Design
by Alerion, Jul 17, 2007
The third part in an ongoing workshop introducing theories behind an Object Oriented approach to 3D Engine Design. visit http://www.bays-and-bears.net/howard/workshops/enginedesign/ for source code.
Comments(0)   Liked It: 3
3D Engine Construction and Design Workshop: Lesson 2 - Getting out of Console
by Alerion, Jul 11, 2007
The rudimentary engine skeleton structure, interfacing with both DirectX and Window's API, starting a game loop, as well as an in depth discussion on individual engine components.
Comments(0)   Liked It: 6
3D Engine Construction and Design Workshop: Lesson 1 - Introduction and Synopsis
by Alerion, Jul 11, 2007
The first of a series of tutorials I've written covering the creation and design of a 3d height map/terrain editor.
Comments(0)   Liked It: 4
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